Guides / Épreuve ultime

Épreuve ultime guide

Rally guide for the Trial Cage, Seasons 1–7: which troop ratio to send, which heroes to lead the rally with, and which heroes to bring when you join someone else's.

Community guide — ratios, rankings and notes are player recommendations, not game data; test them with your own heroes and equipment. Written up from the “TRIAL CAGE (Season 1–7) rally guide” image by NICK #368 and the “Cage Guide” and chat advice of [FAM] ヤeLMeow (server #498). His tagged entries are the FAM alliance's own experience on that server: take them as advice, not fact. Where the two disagree, the FAM verdict is used.

Épreuve ultime – rewards, damage goals, Chaîne renforcée, Emplacements d'essai and rules.

Troop ratio when you lead a rally

Shield / Bomber / Shooter, as a share of the troops you send.

Standard 0% / 10% / 90% Any leader except Ada
When Ada leads 1% / 9% / 90% Shield 1% (about 1,000 troops, flat), Bomber 9%, Shooter 90%

Déflecteurs / Bombardier / Tireur

Ada's Destruction continue needs a Shield or Bomber ally to fire.

Rallies are a damage race, not survivability.

Troop ratio when you join a rally

Send only Bomber and Shooter troops, no Shield.

Mixed 0% / 10% / 90% Bomber 10%, Shooter 90%
All Shooters 0% / 0% / 100% 100% Shooter

FAM alliance ratios FAM pick

  • Leading: 20% Bomber, 80% Shooter, no Shield.
  • Joining: 10k Bombers + 40k Shooters, or 20k Bombers + 30k Shooters, no Shield.

FAM's rule: only players on a Cage seat open rallies (more rallies only when needed). Everyone else just joins, with at most 50k troops and no Shieldbearers, because the alliance's troop counts are still small. This is how FAM plays on server #498: advice, not a game rule.

Best rally leaders

Your 3-hero lead formation keeps full stats and exclusive equipment (a joiner only gives one war skill). Pick one hero per slot, ranked best to backup.

FAM pick Lead with the strongest hero you own from this list.

Déflecteurs

Tyronn's exclusive equipment (+16% troops ATK in rallies) boosts the whole march. Phénix wins if that equipment is not maxed.

  1. Tyronn
    Tyronn
    FAM pick

    1st War Skill at max level: the enemy takes +25% damage. Rally exclusive equipment at max level: +16% troops ATK.

  2. Phénix
    Phénix
    FAM pick

    1st War Skill at max level: +25% allied damage.

  3. War Skills at max level: +25% Lethality (1st), +25% DEF (2nd), −20% damage taken (3rd).

  4. 2nd and 3rd War Skills at max level: every 3rd round, Shooters and Bombers make 1 extra basic attack at 150% DMG; +25% Bomber damage.

  5. 3rd War Skill at max level: +75% allied Tactical DMG; only useful if the team deals Tactical DMG.

  6. César
    César
    FAM pick

    War Skills at max level: revives troops (1st), +25% DEF (2nd), −20% enemy HP (3rd). Mostly defensive, so use him only without the others.

Bombardier

Ryuichi Ito is the only Bomber whose exclusive equipment works here, and beats Koschevoi once it is near max.

  1. 2nd and 3rd War Skills at max level: +25% Bomber damage and +25% allied damage.

  2. 1st War Skill at max level: 25% crit chance on basic attacks. Rally exclusive equipment at max level: +16% troops ATK.

  3. 1st War Skill at max level: +25% damage to all your troops.

  4. 1st and 2nd War Skills at max level: +25% basic-attack damage, and +40% ATK every 2nd round.

  5. War Skills at max level: 50% chance for all your troops to deal +50% damage (3rd); −20% enemy DEF (1st).

  6. Alph
    Alph
    FAM pick

    War Skills at max level: +25% allied ATK (3rd); −20% enemy DEF when your troop power is higher (2nd).

  7. Lanchester
    Lanchester
    FAM pick

    War Skills at max level: +30% Lethality when your troop power is higher, otherwise +25% HP (1st); a chance to stun (2nd); −20% enemy damage (3rd).

  8. 1st and 2nd War Skills at max level: +30% damage vs wild monsters, −20% enemy DEF.

  9. Vivian
    Vivian
    FAM pick

    1st War Skill at max level: +25% allied ATK.

  10. Lunarl
    Lunarl
    FAM pick

    1st and 2nd War Skills at max level: +25% allied damage, +25% Lethality.

  11. Samir
    Samir
    FAM pick

    1st War Skill at max level: +14% ATK, +12% Lethality.

Tireur

Ada: bonus volleys and rally exclusive equipment (keep 1,000 Shield). Edwin only fires when Tactical DMG lands.

  1. 2nd and 3rd War Skills at max level: bonus Shooter volleys. Rally exclusive equipment at max level: +16% ATK. Keep 1,000 Shield.

  2. War Skills at max level: the enemy takes +25% damage from Shooters (1st), Tactical hits off Shooter attacks (3rd). Rally exclusive equipment at max level: +16% ATK.

  3. 1st War Skill at max level: +25% allied ATK.

  4. Mireya
    Mireya
    FAM first choice

    2nd and 3rd War Skills at max level: +25% ATK and +20% damage (+10% more when the enemy's troop power is lower). Rally exclusive equipment at max level: +16% Lethality.

  5. 2nd War Skill at max level: bonus attacks, only when Tactical DMG lands.

  6. Lofili
    Lofili
    FAM pick

    1st and 2nd War Skills at max level: +25% allied ATK, 50% chance of +50% damage.

  7. Inata
    Inata
    FAM pick

    War Skills at max level: +25% allied ATK (3rd) and +25% HP (1st).

  8. Devilian
    Devilian
    FAM pick

    War Skills at max level: +25% Lethality (1st), +25% DEF (3rd).

Avoid as leaders

Defense, HP, tank, revive and damage-reduction heroes do nothing here — the boss only has to be out-damaged.

Best heroes when you join

Send ONE hero: only its first War Skill counts.

In-game rule
1. Jusqu'à 4 Compétences de Héros des membres peuvent être sélectionnées pour l'Assistance. Parmi les premières Compétences de Guerre du premier Héros de tous les membres, celle avec le niveau le plus haut deviendra la Compétence d'Assistance. 2. Si les niveaux sont identiques, le Héros du membre plus tôt dans la file de combat sera sélectionné. Tant le Leader du Rassemblement que l'Administrateur de l'Alliance peuvent ajuster la file de combat en utilisant la fonction Premier en Combat.

Top picks: strong and clean

HeroStrength (1st War Skill at max level)Weakness
The enemy takes +25% damage No downside noted
50% chance the enemy takes +50% damage No downside noted
+30% damage vs wild monsters Only her first skill counts as a joiner: the −20% DEF is her second
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted

Solid: reliable ATK and crit

HeroStrength (1st War Skill at max level)Weakness
+25% allied ATK No downside noted
+25% allied ATK No downside noted
+25% allied ATK No downside noted
25% crit chance on basic attacks No downside noted
Samir
Samir
FAM pick
+14% ATK, +12% Lethality No downside noted

Limited / situational: know the catch

HeroStrength (1st War Skill at max level)Weakness
+25% basic-attack damage Basic attacks only
+25% basic-attack damage Basic attacks only
+25% Shooter damage Shooters only; the Cage rally is about 90% Shooters
Bomber attacks make the target take +50% Tactical damage Needs a Tactical dealer; for a Bomber-focused rally
110% Tactical damage every 3rd round Only every 3rd round
Bombers deal 150% ATK Tactical damage every 3 rounds For a Bomber-focused rally

Still debated: Lethality

Many players still debate whether Lethality adds damage against the Cage boss. These heroes' first War Skill gives only Lethality: test them yourself. LOJ Wiki's rally logs did not settle it either: with the same leader, rallies that had a Lethality assist skill did about the same damage as those without.

HeroStrength (1st War Skill at max level)Weakness
+25% Lethality Lethality only — still debated
Ekko
Ekko
FAM pick
+25% Lethality Lethality only — still debated
Lanchester
Lanchester
FAM pick
+30% Lethality if your troop power is higher, otherwise +25% HP Lethality or HP only — still debated
Devilian
Devilian
FAM pick
+25% Lethality Lethality only — still debated

Bring a clean ATK or damage buff that works every round. Top picks first, then Solid.

What our rally logs show

LOJ Wiki logged 60 Trial Cage rallies on two servers in October 2026 — each rally's members, its Rally Bonus skills and its damage report — and checked them against the rule above.

First skills that never count

These heroes' first War Skill is not a battle skill (it lowers stamina use, speeds up marches or raises Factory profit). It never becomes an assist skill, whatever its level, and no other skill of theirs takes its place: sent first in a join, they add nothing.

Do and don't

Do

  • Stack ATK and damage buffs: output is everything.
  • Shooters and Bombers only, about 90% Shooters.
  • Send ONE strong joiner hero.
  • Max the hero's top War Skill.
  • Joiners: a clean buff that works every round.
  • Join the strongest leader's rally, and join early.

Don't

  • “Reduce enemy troops” skills: Ada's Doux sourire, Mireya's Manteau furtif.
  • DEF / HP or revive heroes.
  • Extra Shield troops (0%, or Ada's 1,000 floor).

Trial facts from the game

Full reward tables, damage goals, Chaîne renforcée and Emplacements d'essai are on the event page: Épreuve ultime

Règles

  1. L'Épreuve ultime dure 30 minutes une fois commencée, les Gardiens peuvent se regrouper contre la Cage d'Épreuve pour attaquer le Boss, le Boucher Écarlate Emprisonné. Les temps d'activation des deux Cages d'Épreuve doivent être séparés d'au moins 30 minutes et ne peuvent pas se dérouler simultanément.
  2. Chaque Gardien ne peut initier qu'un seul rassemblement à la fois, mais peut envoyer plusieurs troupes.
  3. En accumulant des DMG contre le Boss, vous débloquerez des Récompenses de Dégâts Personnels. Les récompenses et classements de dégâts sont calculés séparément pour chacune des deux Cages d'Épreuve.
  4. Avant le début de l'épreuve, les Gardiens peuvent donner des Chaînes Renforcées pour augmenter les DMG infligés par tous les Membres de l'Alliance lors de l'Épreuve ultime. Vous pouvez obtenir des Chaînes Renforcées en complétant des Tâches d'Intelligence. Le niveau de renforcement pour chaque Cage d'Épreuve est calculé séparément.
  5. Après avoir participé à une épreuve, vous devez attendre jusqu'à 00:00 heure serveur du troisième jour calendaire pour participer à nouveau. (Cela s'applique indépendamment du temps de participation. La prochaine participation se débloque à 00:00 heure serveur du troisième jour calendaire.)