Guides / Prova Finale

Prova Finale guide

Rally guide for the Trial Cage, Seasons 1–7: which troop ratio to send, which heroes to lead the rally with, and which heroes to bring when you join someone else's.

Community guide — ratios, rankings and notes are player recommendations, not game data; test them with your own heroes and equipment. Written up from the “TRIAL CAGE (Season 1–7) rally guide” image by NICK #368 and the “Cage Guide” and chat advice of [FAM] ヤeLMeow (server #498). His tagged entries are the FAM alliance's own experience on that server: take them as advice, not fact. Where the two disagree, the FAM verdict is used.

Prova Finale – rewards, damage goals, Catena Potenziata, Slot di Prova and rules.

Troop ratio when you lead a rally

Shield / Bomber / Shooter, as a share of the troops you send.

Standard 0% / 10% / 90% Any leader except Ada
When Ada leads 1% / 9% / 90% Shield 1% (about 1,000 troops, flat), Bomber 9%, Shooter 90%

Portatore di scudo / Bombardiere / Cecchino

Ada's Distruzione Continua needs a Shield or Bomber ally to fire.

Rallies are a damage race, not survivability.

Troop ratio when you join a rally

Send only Bomber and Shooter troops, no Shield.

Mixed 0% / 10% / 90% Bomber 10%, Shooter 90%
All Shooters 0% / 0% / 100% 100% Shooter

FAM alliance ratios FAM pick

  • Leading: 20% Bomber, 80% Shooter, no Shield.
  • Joining: 10k Bombers + 40k Shooters, or 20k Bombers + 30k Shooters, no Shield.

FAM's rule: only players on a Cage seat open rallies (more rallies only when needed). Everyone else just joins, with at most 50k troops and no Shieldbearers, because the alliance's troop counts are still small. This is how FAM plays on server #498: advice, not a game rule.

Best rally leaders

Your 3-hero lead formation keeps full stats and exclusive equipment (a joiner only gives one war skill). Pick one hero per slot, ranked best to backup.

FAM pick Lead with the strongest hero you own from this list.

Portatore di scudo

Tyronn's exclusive equipment (+16% troops ATK in rallies) boosts the whole march. Fenice wins if that equipment is not maxed.

  1. Tyronn
    Tyronn
    FAM pick

    1st War Skill at max level: the enemy takes +25% damage. Rally exclusive equipment at max level: +16% troops ATK.

  2. Fenice
    Fenice
    FAM pick

    1st War Skill at max level: +25% allied damage.

  3. War Skills at max level: +25% Lethality (1st), +25% DEF (2nd), −20% damage taken (3rd).

  4. 2nd and 3rd War Skills at max level: every 3rd round, Shooters and Bombers make 1 extra basic attack at 150% DMG; +25% Bomber damage.

  5. 3rd War Skill at max level: +75% allied Tactical DMG; only useful if the team deals Tactical DMG.

  6. Cesare
    Cesare
    FAM pick

    War Skills at max level: revives troops (1st), +25% DEF (2nd), −20% enemy HP (3rd). Mostly defensive, so use him only without the others.

Bombardiere

Ryuichi Ito is the only Bomber whose exclusive equipment works here, and beats Koschevoi once it is near max.

  1. 2nd and 3rd War Skills at max level: +25% Bomber damage and +25% allied damage.

  2. 1st War Skill at max level: 25% crit chance on basic attacks. Rally exclusive equipment at max level: +16% troops ATK.

  3. 1st War Skill at max level: +25% damage to all your troops.

  4. 1st and 2nd War Skills at max level: +25% basic-attack damage, and +40% ATK every 2nd round.

  5. War Skills at max level: 50% chance for all your troops to deal +50% damage (3rd); −20% enemy DEF (1st).

  6. Alfa
    Alfa
    FAM pick

    War Skills at max level: +25% allied ATK (3rd); −20% enemy DEF when your troop power is higher (2nd).

  7. Lanchester
    Lanchester
    FAM pick

    War Skills at max level: +30% Lethality when your troop power is higher, otherwise +25% HP (1st); a chance to stun (2nd); −20% enemy damage (3rd).

  8. 1st and 2nd War Skills at max level: +30% damage vs wild monsters, −20% enemy DEF.

  9. Vivian
    Vivian
    FAM pick

    1st War Skill at max level: +25% allied ATK.

  10. Lunarl
    Lunarl
    FAM pick

    1st and 2nd War Skills at max level: +25% allied damage, +25% Lethality.

  11. Samir
    Samir
    FAM pick

    1st War Skill at max level: +14% ATK, +12% Lethality.

Cecchino

Ada: bonus volleys and rally exclusive equipment (keep 1,000 Shield). Edwin only fires when Tactical DMG lands.

  1. 2nd and 3rd War Skills at max level: bonus Shooter volleys. Rally exclusive equipment at max level: +16% ATK. Keep 1,000 Shield.

  2. War Skills at max level: the enemy takes +25% damage from Shooters (1st), Tactical hits off Shooter attacks (3rd). Rally exclusive equipment at max level: +16% ATK.

  3. 1st War Skill at max level: +25% allied ATK.

  4. Mireya
    Mireya
    FAM first choice

    2nd and 3rd War Skills at max level: +25% ATK and +20% damage (+10% more when the enemy's troop power is lower). Rally exclusive equipment at max level: +16% Lethality.

  5. 2nd War Skill at max level: bonus attacks, only when Tactical DMG lands.

  6. Lofili
    Lofili
    FAM pick

    1st and 2nd War Skills at max level: +25% allied ATK, 50% chance of +50% damage.

  7. Inata
    Inata
    FAM pick

    War Skills at max level: +25% allied ATK (3rd) and +25% HP (1st).

  8. Diabolico
    Diabolico
    FAM pick

    War Skills at max level: +25% Lethality (1st), +25% DEF (3rd).

Avoid as leaders

Defense, HP, tank, revive and damage-reduction heroes do nothing here — the boss only has to be out-damaged.

Best heroes when you join

Send ONE hero: only its first War Skill counts.

In-game rule
1. Fino a 4 membri possono selezionare le Abilità Eroe per l'Assistenza. Tra le prime Abilità di Guerra del primo Eroe di ogni membro, quella con il livello più alto diventerà l'Abilità di Assistenza. 2. Se i livelli sono uguali, verrà selezionato l'Eroe del membro che si trova prima nella coda di combattimento. Sia il Capo Raduno che l'Amministratore dell'Alleanza possono regolare la coda di combattimento usando la funzione Prima in Battaglia.

Top picks: strong and clean

HeroStrength (1st War Skill at max level)Weakness
The enemy takes +25% damage No downside noted
50% chance the enemy takes +50% damage No downside noted
+30% damage vs wild monsters Only her first skill counts as a joiner: the −20% DEF is her second
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted

Solid: reliable ATK and crit

HeroStrength (1st War Skill at max level)Weakness
+25% allied ATK No downside noted
+25% allied ATK No downside noted
+25% allied ATK No downside noted
25% crit chance on basic attacks No downside noted
Samir
Samir
FAM pick
+14% ATK, +12% Lethality No downside noted

Limited / situational: know the catch

HeroStrength (1st War Skill at max level)Weakness
+25% basic-attack damage Basic attacks only
+25% basic-attack damage Basic attacks only
+25% Shooter damage Shooters only; the Cage rally is about 90% Shooters
Bomber attacks make the target take +50% Tactical damage Needs a Tactical dealer; for a Bomber-focused rally
110% Tactical damage every 3rd round Only every 3rd round
Bombers deal 150% ATK Tactical damage every 3 rounds For a Bomber-focused rally

Still debated: Lethality

Many players still debate whether Lethality adds damage against the Cage boss. These heroes' first War Skill gives only Lethality: test them yourself. LOJ Wiki's rally logs did not settle it either: with the same leader, rallies that had a Lethality assist skill did about the same damage as those without.

HeroStrength (1st War Skill at max level)Weakness
+25% Lethality Lethality only — still debated
Ekko
Ekko
FAM pick
+25% Lethality Lethality only — still debated
Lanchester
Lanchester
FAM pick
+30% Lethality if your troop power is higher, otherwise +25% HP Lethality or HP only — still debated
Diabolico
Diabolico
FAM pick
+25% Lethality Lethality only — still debated

Bring a clean ATK or damage buff that works every round. Top picks first, then Solid.

What our rally logs show

LOJ Wiki logged 60 Trial Cage rallies on two servers in October 2026 — each rally's members, its Rally Bonus skills and its damage report — and checked them against the rule above.

First skills that never count

These heroes' first War Skill is not a battle skill (it lowers stamina use, speeds up marches or raises Factory profit). It never becomes an assist skill, whatever its level, and no other skill of theirs takes its place: sent first in a join, they add nothing.

Do and don't

Do

  • Stack ATK and damage buffs: output is everything.
  • Shooters and Bombers only, about 90% Shooters.
  • Send ONE strong joiner hero.
  • Max the hero's top War Skill.
  • Joiners: a clean buff that works every round.
  • Join the strongest leader's rally, and join early.

Don't

  • “Reduce enemy troops” skills: Ada's Dolce Sorriso, Mireya's Mantello dell'Invisibilità.
  • DEF / HP or revive heroes.
  • Extra Shield troops (0%, or Ada's 1,000 floor).

Trial facts from the game

Full reward tables, damage goals, Catena Potenziata and Slot di Prova are on the event page: Prova Finale

Regole

  1. La prova finale dura 30 minuti una volta iniziata, durante i quali i Guardiani possono radunarsi contro la Gabbia di Prova per attaccare il Boss, il Macellaio Scarlatto Imprigionato. I tempi di attivazione delle due Gabbie di Prova devono essere separati da almeno 30 minuti e non possono avvenire simultaneamente.
  2. Ogni Guardiano può iniziare solo una radunata alla volta, ma può inviare più truppe.
  3. Mentre accumuli DMG contro il boss, sbloccherai Ricompense di Danno Personali. Le ricompense di danno e le classifiche vengono calcolate separatamente per ciascuna delle due Gabbie di Prova.
  4. Prima dell'inizio della prova, i Guardiani possono donare Catene Potenziate per aumentare il DMG inflitto da tutti i membri dell'Alleanza durante la prova finale. Puoi ottenere Catene Potenziate completando Compiti D'Intelligenza. Il livello di potenziamento per ciascuna Gabbia di Prova viene calcolato separatamente.
  5. Dopo aver partecipato a una prova, devi aspettare fino a 00:00 ora del server del terzo giorno di calendario per partecipare di nuovo. (Si applica indipendentemente dall'orario di partecipazione. La prossima partecipazione si sblocca alle 00:00 ora del server del terzo giorno di calendario.)