Guides / Nihai Sınama

Nihai Sınama guide

Rally guide for the Trial Cage, Seasons 1–7: which troop ratio to send, which heroes to lead the rally with, and which heroes to bring when you join someone else's.

Community guide — ratios, rankings and notes are player recommendations, not game data; test them with your own heroes and equipment. Written up from the “TRIAL CAGE (Season 1–7) rally guide” image by NICK #368 and the “Cage Guide” and chat advice of [FAM] ヤeLMeow (server #498). His tagged entries are the FAM alliance's own experience on that server: take them as advice, not fact. Where the two disagree, the FAM verdict is used.

Nihai Sınama – rewards, damage goals, Gelişmiş Zincir, Deneme Yuvaları and rules.

Troop ratio when you lead a rally

Shield / Bomber / Shooter, as a share of the troops you send.

Standard 0% / 10% / 90% Any leader except Ada
When Ada leads 1% / 9% / 90% Shield 1% (about 1,000 troops, flat), Bomber 9%, Shooter 90%

Kalkanlı / Bombacı / Tetikçi

Ada's Sürekli Yıkım needs a Shield or Bomber ally to fire.

Rallies are a damage race, not survivability.

Troop ratio when you join a rally

Send only Bomber and Shooter troops, no Shield.

Mixed 0% / 10% / 90% Bomber 10%, Shooter 90%
All Shooters 0% / 0% / 100% 100% Shooter

FAM alliance ratios FAM pick

  • Leading: 20% Bomber, 80% Shooter, no Shield.
  • Joining: 10k Bombers + 40k Shooters, or 20k Bombers + 30k Shooters, no Shield.

FAM's rule: only players on a Cage seat open rallies (more rallies only when needed). Everyone else just joins, with at most 50k troops and no Shieldbearers, because the alliance's troop counts are still small. This is how FAM plays on server #498: advice, not a game rule.

Best rally leaders

Your 3-hero lead formation keeps full stats and exclusive equipment (a joiner only gives one war skill). Pick one hero per slot, ranked best to backup.

FAM pick Lead with the strongest hero you own from this list.

Kalkanlı

Tyronn's exclusive equipment (+16% troops ATK in rallies) boosts the whole march. Phoenix wins if that equipment is not maxed.

  1. Tyronn
    Tyronn
    FAM pick

    1st War Skill at max level: the enemy takes +25% damage. Rally exclusive equipment at max level: +16% troops ATK.

  2. Phoenix
    Phoenix
    FAM pick

    1st War Skill at max level: +25% allied damage.

  3. War Skills at max level: +25% Lethality (1st), +25% DEF (2nd), −20% damage taken (3rd).

  4. 2nd and 3rd War Skills at max level: every 3rd round, Shooters and Bombers make 1 extra basic attack at 150% DMG; +25% Bomber damage.

  5. 3rd War Skill at max level: +75% allied Tactical DMG; only useful if the team deals Tactical DMG.

  6. Sezar
    Sezar
    FAM pick

    War Skills at max level: revives troops (1st), +25% DEF (2nd), −20% enemy HP (3rd). Mostly defensive, so use him only without the others.

Bombacı

Ryuichi Ito is the only Bomber whose exclusive equipment works here, and beats Koschevoi once it is near max.

  1. 2nd and 3rd War Skills at max level: +25% Bomber damage and +25% allied damage.

  2. 1st War Skill at max level: 25% crit chance on basic attacks. Rally exclusive equipment at max level: +16% troops ATK.

  3. 1st War Skill at max level: +25% damage to all your troops.

  4. 1st and 2nd War Skills at max level: +25% basic-attack damage, and +40% ATK every 2nd round.

  5. War Skills at max level: 50% chance for all your troops to deal +50% damage (3rd); −20% enemy DEF (1st).

  6. Alph
    Alph
    FAM pick

    War Skills at max level: +25% allied ATK (3rd); −20% enemy DEF when your troop power is higher (2nd).

  7. Lanchester
    Lanchester
    FAM pick

    War Skills at max level: +30% Lethality when your troop power is higher, otherwise +25% HP (1st); a chance to stun (2nd); −20% enemy damage (3rd).

  8. 1st and 2nd War Skills at max level: +30% damage vs wild monsters, −20% enemy DEF.

  9. Vivian
    Vivian
    FAM pick

    1st War Skill at max level: +25% allied ATK.

  10. Lunarl
    Lunarl
    FAM pick

    1st and 2nd War Skills at max level: +25% allied damage, +25% Lethality.

  11. Samir
    Samir
    FAM pick

    1st War Skill at max level: +14% ATK, +12% Lethality.

Tetikçi

Ada: bonus volleys and rally exclusive equipment (keep 1,000 Shield). Edwin only fires when Tactical DMG lands.

  1. 2nd and 3rd War Skills at max level: bonus Shooter volleys. Rally exclusive equipment at max level: +16% ATK. Keep 1,000 Shield.

  2. War Skills at max level: the enemy takes +25% damage from Shooters (1st), Tactical hits off Shooter attacks (3rd). Rally exclusive equipment at max level: +16% ATK.

  3. 1st War Skill at max level: +25% allied ATK.

  4. Mireya
    Mireya
    FAM first choice

    2nd and 3rd War Skills at max level: +25% ATK and +20% damage (+10% more when the enemy's troop power is lower). Rally exclusive equipment at max level: +16% Lethality.

  5. 2nd War Skill at max level: bonus attacks, only when Tactical DMG lands.

  6. Lofili
    Lofili
    FAM pick

    1st and 2nd War Skills at max level: +25% allied ATK, 50% chance of +50% damage.

  7. Inata
    Inata
    FAM pick

    War Skills at max level: +25% allied ATK (3rd) and +25% HP (1st).

  8. Devilian
    Devilian
    FAM pick

    War Skills at max level: +25% Lethality (1st), +25% DEF (3rd).

Avoid as leaders

Defense, HP, tank, revive and damage-reduction heroes do nothing here — the boss only has to be out-damaged.

Best heroes when you join

Send ONE hero: only its first War Skill counts.

In-game rule
1. En fazla 4 üyenin Kahraman Yeteneği Yardım için seçilebilir. Tüm üyelerin ilk Kahramanının ilk Savaş Yetenekleri arasında en yüksek seviyeye sahip olan oluşturulacak Yardım Yeteneği olur. 2. Seviyeler aynı ise, savaş sırasındaki üyesinin Kahramanı seçilir. Hem Miting Lideri hem de İttifak Yöneticisi savaş sırasını İlk Savaşta fonksiyonunu kullanarak ayarlayabilir.

Top picks: strong and clean

HeroStrength (1st War Skill at max level)Weakness
The enemy takes +25% damage No downside noted
50% chance the enemy takes +50% damage No downside noted
+30% damage vs wild monsters Only her first skill counts as a joiner: the −20% DEF is her second
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted

Solid: reliable ATK and crit

HeroStrength (1st War Skill at max level)Weakness
+25% allied ATK No downside noted
+25% allied ATK No downside noted
+25% allied ATK No downside noted
25% crit chance on basic attacks No downside noted
Samir
Samir
FAM pick
+14% ATK, +12% Lethality No downside noted

Limited / situational: know the catch

HeroStrength (1st War Skill at max level)Weakness
+25% basic-attack damage Basic attacks only
+25% basic-attack damage Basic attacks only
+25% Shooter damage Shooters only; the Cage rally is about 90% Shooters
Bomber attacks make the target take +50% Tactical damage Needs a Tactical dealer; for a Bomber-focused rally
110% Tactical damage every 3rd round Only every 3rd round
Bombers deal 150% ATK Tactical damage every 3 rounds For a Bomber-focused rally

Still debated: Lethality

Many players still debate whether Lethality adds damage against the Cage boss. These heroes' first War Skill gives only Lethality: test them yourself. LOJ Wiki's rally logs did not settle it either: with the same leader, rallies that had a Lethality assist skill did about the same damage as those without.

HeroStrength (1st War Skill at max level)Weakness
+25% Lethality Lethality only — still debated
Ekko
Ekko
FAM pick
+25% Lethality Lethality only — still debated
Lanchester
Lanchester
FAM pick
+30% Lethality if your troop power is higher, otherwise +25% HP Lethality or HP only — still debated
Devilian
Devilian
FAM pick
+25% Lethality Lethality only — still debated

Bring a clean ATK or damage buff that works every round. Top picks first, then Solid.

What our rally logs show

LOJ Wiki logged 60 Trial Cage rallies on two servers in October 2026 — each rally's members, its Rally Bonus skills and its damage report — and checked them against the rule above.

First skills that never count

These heroes' first War Skill is not a battle skill (it lowers stamina use, speeds up marches or raises Factory profit). It never becomes an assist skill, whatever its level, and no other skill of theirs takes its place: sent first in a join, they add nothing.

Do and don't

Do

  • Stack ATK and damage buffs: output is everything.
  • Shooters and Bombers only, about 90% Shooters.
  • Send ONE strong joiner hero.
  • Max the hero's top War Skill.
  • Joiners: a clean buff that works every round.
  • Join the strongest leader's rally, and join early.

Don't

  • “Reduce enemy troops” skills: Ada's Tatlı Gülümseme, Mireya's Gizlilik Pelerini.
  • DEF / HP or revive heroes.
  • Extra Shield troops (0%, or Ada's 1,000 floor).

Trial facts from the game

Full reward tables, damage goals, Gelişmiş Zincir and Deneme Yuvaları are on the event page: Nihai Sınama

Kurallar

  1. Nihai Sınama başladığında, 30 dakika sürer ve Gardiyanlar Deneme Kafesi'nde toplanarak Hapsedilmiş Kızıl Kasabı, Boss'u, saldırabilir. İki Deneme Kafesinin etkinleşme zamanları en az 30 dakika ayrı olmalı ve aynı anda gerçekleşmemelidir.
  2. Her Gardiyan aynı anda sadece bir rally başlatabilir, ancak birden fazla birlik gönderebilir.
  3. Boss'a karşı DMG biriktirdikçe, Kişisel Hasar Ödüllerini açacaksınız. Hasar ödülleri ve sıralamalar, iki Deneme Kafesinin her biri için ayrı ayrı hesaplanır.
  4. Deneme başlamadan önce, Gardiyanlar, Nihai Sınama sırasında tüm İttifak Üyelerine verilen DMG'yi artırmak için Gelişmiş Zincirler bağışlayabilir. Gelişmiş Zincirleri Zeka Görevlerini tamamlayarak elde edebilirsiniz. Her Deneme Kafesi için yükseltme seviyesi ayrı ayrı hesaplanır.
  5. Bir denemeye katıldıktan sonra, tekrar katılmak için 00:00 sunucu zamanı üçüncü takvim günü'ne kadar beklemelisiniz. (Katılım zamanından bağımsız olarak uygulanır. Bir sonraki katılım, 00:00 sunucu zamanı üçüncü takvim günü'nde açılır.)