Prisoner Power Armor / Core

Prisoner Power Armor · Core

The Core of a Prisoner Power Armor is three modules (Solo Module, Formation Module, and Barrier Module), each a tree of nodes. A node is raised with the module's chips (Solo Chip, Formation Chip, and Barrier Chip) up to its maximum level and adds its stat for every level. The last node of each layer is a Core node: activating it adds one Core Skill level and opens the next layer. An armor has the first layers only (Light Cone and Hercules α: 2; Ranger, Pluto, Atlax, and Infercore: 4; Phantom Cat, Halo, Yokozuna, Musashimaru, Bastion, and Dauntless: 5).

Prisoner Power Armor
Layers beyond the armor's are dimmed; the totals count its layers.

Solo Module

The Solo Combat Module of the Power Armor Core. All node stats under this module will activate during Solo Combat.

116,260 Solo Chip Power 24,347,000

Layer 1Layer 2Layer 3Layer 4Layer 5

Formation Module

The Rally Attack Module of the Power Armor Core. All node stats under this module will activate during Rally Attacks.

116,260 Formation Chip Power 24,347,000

Layer 1Layer 2Layer 3Layer 4Layer 5

Barrier Module

The Defense Module of the Power Armor Core. All node stats under this module will activate during Defense Combats.

116,260 Barrier Chip Power 24,347,000

Layer 1Layer 2Layer 3Layer 4Layer 5