Power Armor Hangar
A facility for storing, maintaining, and upgrading Prisoner Power Armors.
Requires Warden's Office Lv.25.
Calculators: Prisoner Armor
The Power Armor Hangar develops and upgrades every Prisoner Power Armor. Each armor is developed once with Prisoner Armor Data and Power Module, then levelled with Prisoner Armor Data.
Every 10 levels the armor has to break through before it can level further: that costs Power Module and Advanced Power Module and keeps the level (✓ marks a level whose breakthrough is done). Breakthroughs raise the level Power and War stats, and some raise the armor's skill.
The level cap is Lv.60, Lv.90, Lv.100, depending on the armor. Open an armor for its stats at every level, its upgrade cost, its pilot skill and its Core Skill; the Arrest stats there are without Core Skills, and each Core Skill level raises them.
Each armor shows up in the hangar only once the server reaches its season and your Warden's Office the level it needs (Lv.25–30); its card here says which season.
The Core has three modules of nodes, each raised with its own chips. Its Core Skill level is the number of core nodes active.
Prisoner Power Armor
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Light Cone Level Cap Lv.60 Season 1 -
Hercules α Level Cap Lv.60 Season 1 -
Ranger Level Cap Lv.90 Season 2 -
Pluto Level Cap Lv.90 Season 2 -
Atlax Level Cap Lv.90 Season 3 -
Infercore Level Cap Lv.90 Season 3 -
Phantom Cat Level Cap Lv.100 Season 4 -
Halo Level Cap Lv.100 Season 4 -
Yokozuna Level Cap Lv.100 Season 5 -
Musashimaru Level Cap Lv.100 Season 5 -
Bastion Level Cap Lv.100 Season 6 -
Dauntless Level Cap Lv.100 Season 7