Guides / Prueba Definitiva

Prueba Definitiva guide

Rally guide for the Trial Cage, Seasons 1–7: which troop ratio to send, which heroes to lead the rally with, and which heroes to bring when you join someone else's.

Community guide — ratios, rankings and notes are player recommendations, not game data; test them with your own heroes and equipment. Written up from the “TRIAL CAGE (Season 1–7) rally guide” image by NICK #368 and the “Cage Guide” and chat advice of [FAM] ヤeLMeow (server #498). His tagged entries are the FAM alliance's own experience on that server: take them as advice, not fact. Where the two disagree, the FAM verdict is used.

Prueba Definitiva – rewards, damage goals, Cadena optimizada, Espacios de Prueba and rules.

Troop ratio when you lead a rally

Shield / Bomber / Shooter, as a share of the troops you send.

Standard 0% / 10% / 90% Any leader except Ada
When Ada leads 1% / 9% / 90% Shield 1% (about 1,000 troops, flat), Bomber 9%, Shooter 90%

Escudero / Bombardero / Tirador

Ada's Destrucción continua needs a Shield or Bomber ally to fire.

Rallies are a damage race, not survivability.

Troop ratio when you join a rally

Send only Bomber and Shooter troops, no Shield.

Mixed 0% / 10% / 90% Bomber 10%, Shooter 90%
All Shooters 0% / 0% / 100% 100% Shooter

FAM alliance ratios FAM pick

  • Leading: 20% Bomber, 80% Shooter, no Shield.
  • Joining: 10k Bombers + 40k Shooters, or 20k Bombers + 30k Shooters, no Shield.

FAM's rule: only players on a Cage seat open rallies (more rallies only when needed). Everyone else just joins, with at most 50k troops and no Shieldbearers, because the alliance's troop counts are still small. This is how FAM plays on server #498: advice, not a game rule.

Best rally leaders

Your 3-hero lead formation keeps full stats and exclusive equipment (a joiner only gives one war skill). Pick one hero per slot, ranked best to backup.

FAM pick Lead with the strongest hero you own from this list.

Escudero

Tirso's exclusive equipment (+16% troops ATK in rallies) boosts the whole march. Fenixa wins if that equipment is not maxed.

  1. Tirso
    Tirso
    FAM pick

    1st War Skill at max level: the enemy takes +25% damage. Rally exclusive equipment at max level: +16% troops ATK.

  2. Fenixa
    Fenixa
    FAM pick

    1st War Skill at max level: +25% allied damage.

  3. War Skills at max level: +25% Lethality (1st), +25% DEF (2nd), −20% damage taken (3rd).

  4. 2nd and 3rd War Skills at max level: every 3rd round, Shooters and Bombers make 1 extra basic attack at 150% DMG; +25% Bomber damage.

  5. 3rd War Skill at max level: +75% allied Tactical DMG; only useful if the team deals Tactical DMG.

  6. César
    César
    FAM pick

    War Skills at max level: revives troops (1st), +25% DEF (2nd), −20% enemy HP (3rd). Mostly defensive, so use him only without the others.

Bombardero

Ryuichi Ito is the only Bomber whose exclusive equipment works here, and beats Koschevoi once it is near max.

  1. 2nd and 3rd War Skills at max level: +25% Bomber damage and +25% allied damage.

  2. 1st War Skill at max level: 25% crit chance on basic attacks. Rally exclusive equipment at max level: +16% troops ATK.

  3. 1st War Skill at max level: +25% damage to all your troops.

  4. 1st and 2nd War Skills at max level: +25% basic-attack damage, and +40% ATK every 2nd round.

  5. War Skills at max level: 50% chance for all your troops to deal +50% damage (3rd); −20% enemy DEF (1st).

  6. Alfa
    Alfa
    FAM pick

    War Skills at max level: +25% allied ATK (3rd); −20% enemy DEF when your troop power is higher (2nd).

  7. Lanchester
    Lanchester
    FAM pick

    War Skills at max level: +30% Lethality when your troop power is higher, otherwise +25% HP (1st); a chance to stun (2nd); −20% enemy damage (3rd).

  8. 1st and 2nd War Skills at max level: +30% damage vs wild monsters, −20% enemy DEF.

  9. Viola
    Viola
    FAM pick

    1st War Skill at max level: +25% allied ATK.

  10. Luna
    Luna
    FAM pick

    1st and 2nd War Skills at max level: +25% allied damage, +25% Lethality.

  11. Samir
    Samir
    FAM pick

    1st War Skill at max level: +14% ATK, +12% Lethality.

Tirador

Ada: bonus volleys and rally exclusive equipment (keep 1,000 Shield). Edwin only fires when Tactical DMG lands.

  1. 2nd and 3rd War Skills at max level: bonus Shooter volleys. Rally exclusive equipment at max level: +16% ATK. Keep 1,000 Shield.

  2. War Skills at max level: the enemy takes +25% damage from Shooters (1st), Tactical hits off Shooter attacks (3rd). Rally exclusive equipment at max level: +16% ATK.

  3. 1st War Skill at max level: +25% allied ATK.

  4. Mireya
    Mireya
    FAM first choice

    2nd and 3rd War Skills at max level: +25% ATK and +20% damage (+10% more when the enemy's troop power is lower). Rally exclusive equipment at max level: +16% Lethality.

  5. 2nd War Skill at max level: bonus attacks, only when Tactical DMG lands.

  6. Lofina
    Lofina
    FAM pick

    1st and 2nd War Skills at max level: +25% allied ATK, 50% chance of +50% damage.

  7. Inata
    Inata
    FAM pick

    War Skills at max level: +25% allied ATK (3rd) and +25% HP (1st).

  8. Diablana
    Diablana
    FAM pick

    War Skills at max level: +25% Lethality (1st), +25% DEF (3rd).

Avoid as leaders

Defense, HP, tank, revive and damage-reduction heroes do nothing here — the boss only has to be out-damaged.

Best heroes when you join

Send ONE hero: only its first War Skill counts.

In-game rule
1. Hasta las habilidades de héroe de 4 miembros pueden ser seleccionadas para Asistencia. Entre las primeras habilidades de guerra del primer héroe de todos los miembros, la que tenga el nivel más alto se convertirá en la habilidad de asistencia. 2. Si los niveles son iguales, se seleccionará al héroe del miembro que está antes en la cola de combate. Tanto el Líder de la Manifestación como el Administrador de la Alianza pueden ajustar la cola de combate usando la función Primero en Batalla.

Top picks: strong and clean

HeroStrength (1st War Skill at max level)Weakness
The enemy takes +25% damage No downside noted
50% chance the enemy takes +50% damage No downside noted
+30% damage vs wild monsters Only her first skill counts as a joiner: the −20% DEF is her second
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted
+25% damage, all your troops No downside noted

Solid: reliable ATK and crit

HeroStrength (1st War Skill at max level)Weakness
+25% allied ATK No downside noted
+25% allied ATK No downside noted
+25% allied ATK No downside noted
25% crit chance on basic attacks No downside noted
Samir
Samir
FAM pick
+14% ATK, +12% Lethality No downside noted

Limited / situational: know the catch

HeroStrength (1st War Skill at max level)Weakness
+25% basic-attack damage Basic attacks only
+25% basic-attack damage Basic attacks only
+25% Shooter damage Shooters only; the Cage rally is about 90% Shooters
Bomber attacks make the target take +50% Tactical damage Needs a Tactical dealer; for a Bomber-focused rally
110% Tactical damage every 3rd round Only every 3rd round
Bombers deal 150% ATK Tactical damage every 3 rounds For a Bomber-focused rally

Still debated: Lethality

Many players still debate whether Lethality adds damage against the Cage boss. These heroes' first War Skill gives only Lethality: test them yourself. LOJ Wiki's rally logs did not settle it either: with the same leader, rallies that had a Lethality assist skill did about the same damage as those without.

HeroStrength (1st War Skill at max level)Weakness
+25% Lethality Lethality only — still debated
Quilica
Quilica
FAM pick
+25% Lethality Lethality only — still debated
Lanchester
Lanchester
FAM pick
+30% Lethality if your troop power is higher, otherwise +25% HP Lethality or HP only — still debated
Diablana
Diablana
FAM pick
+25% Lethality Lethality only — still debated

Bring a clean ATK or damage buff that works every round. Top picks first, then Solid.

What our rally logs show

LOJ Wiki logged 60 Trial Cage rallies on two servers in October 2026 — each rally's members, its Rally Bonus skills and its damage report — and checked them against the rule above.

First skills that never count

These heroes' first War Skill is not a battle skill (it lowers stamina use, speeds up marches or raises Factory profit). It never becomes an assist skill, whatever its level, and no other skill of theirs takes its place: sent first in a join, they add nothing.

Do and don't

Do

  • Stack ATK and damage buffs: output is everything.
  • Shooters and Bombers only, about 90% Shooters.
  • Send ONE strong joiner hero.
  • Max the hero's top War Skill.
  • Joiners: a clean buff that works every round.
  • Join the strongest leader's rally, and join early.

Don't

  • “Reduce enemy troops” skills: Ada's Sonrisa dulce, Mireya's Capa de sigilo.
  • DEF / HP or revive heroes.
  • Extra Shield troops (0%, or Ada's 1,000 floor).

Trial facts from the game

Full reward tables, damage goals, Cadena optimizada and Espacios de Prueba are on the event page: Prueba Definitiva

Reglas

  1. La Prueba Definitiva dura 30 minutos una vez que comienza, durante la cual los Alcaides pueden reunir fuerzas contra la Jaula de Pruebas para atacar al Jefe, el Carnicero Escarlata Encarcelado. Los tiempos de activación de las dos Jaulas de Pruebas deben estar al menos 30 minutos separados y no pueden ocurrir simultáneamente.
  2. Cada Alcaide puede iniciar solo una reunión a la vez, pero puede enviar múltiples tropas.
  3. A medida que acumulas DMG contra el jefe, desbloquearás Recompensas por Daño Personal. Las recompensas por daño y clasificaciones se calculan por separado para cada una de las dos Jaulas de Pruebas.
  4. Antes de que comience la prueba, los Alcaides pueden donar Cadenas Mejoradas para aumentar el DMG infligido por todos los Miembros de la Alianza durante la Prueba Definitiva. Puedes obtener Cadenas Mejoradas completando Tareas de Inteligencia. El nivel de mejora para cada Jaula de Pruebas se calcula por separado.
  5. Después de participar en una prueba, debes esperar hasta 00:00 hora del servidor del tercer día del calendario para participar nuevamente. (Se aplica independientemente del tiempo de participación. La próxima participación se desbloquea a las 00:00 hora del servidor del tercer día del calendario.)