Guides / Gold Hunter

Gold Hunter guide

How to earn the most Treasure Points in a battle: what to do first, which gear to buy, when to relocate and when to go for the Legendary Treasury.

Community guide — these tips are player advice, not game data; the schedule, rewards and rules are on the event page. Written up from the “KRIT'S GOLD HUNTER GUIDE” image by Krit #302, plus notes taken from recorded matches.

Gold Hunter – schedule, mines, gear shop, talents, rewards and rules.

Krit's golden rule
Fast fingers. 6 marches moving. Get every trove. If it's 20+ clicks away — move.

Krit's five steps

  1. Start of the match

    Attack the fugitives (the game's Greedy Miners) and use one march to attack mines. Take Plan 3: Jungle: more mines, more fugitives, more troves, more points.

    Plan 3: Jungle
    • Supply Cart
    • Lava Waders
    • Miner's Toolkit
    • Radiant Minecart
    • Time Shifter
    • Infinity Chest

    Attacks on Greedy Miners and on mines only work once the first 3 minutes of preparation are over.

  2. Troves are your priority

    Whenever a Underground Trove appears, give it all your attention and take every single one you can. When better troves are elsewhere on the map, move your base to them instead of wasting time on long marches.

    The game sends them in waves, at minutes 10–12 and 20–22 of the battle, with a countdown 60 seconds ahead. They gather very fast: 4,000 Gold a second, against 200–800 in a mine.

  3. Rinse and repeat

    Keep all your marches (6 in the guide) moving at all times: six marches, six targets, one goal — max points. 0 idle = winning.

    How many marches you have depends on your account.

  4. The 20-click rule

    The second you have to travel more than 20 clicks from your base, move it. A free relocation comes every 6 minutes, and the Time Shifter gear shortens that wait by 33%.

  5. The center trove

    The Legendary Treasury in the middle of the island is “whale territory”. Even holding it for 3 seconds can add a nice bonus to your final score. Risky, rewarding: take it quick, hold it if you can, get the bonus.

    It opens for the last 7 minutes of the battle, and Treasure Points are given by how long each Warden holds it. Each Warden can send only one march there.

From recorded matches

Notes from recorded matches, not from Krit's guide: what players saw, not rules of the game. Where the game states a fact, it is the game's number.

Minecarts

When a mine's holder — another Warden or the mine's guards — has gathered a lot there (more than 60,000 Gold at a Lv.1 mine) and loses the fight for it, three minecarts drop nearby; the biggest is worth the most (16,000 / 24,000 / 40,000 Gold at a Lv.1 mine). In the recordings, beating mine guards dropped carts too, and the carts were gone after about a minute, so grab them fast.

Picking them up uses a special march that does not take one of your normal ones: one at a time, two with the Supply Cart gear. The other mines' numbers are on the event page.

Underground Trove waves

Troves come in waves, announced shortly before they appear. In one recorded match the troves gave about 3.4 million of the 5.9 million Treasure Points.

Gear buy order

Buy the Plan 3: Jungle gear in this order. The Infinity Chest has to wait until the shop reaches Master Gear.

  1. Supply Cart
    Common Gear
  2. Lava Waders
    Common Gear
  3. Miner's Toolkit
    Common Gear
  4. Time Shifter
    Advanced Gear
  5. Radiant Minecart
    Elite Gear
  6. Infinity Chest
    Master Gear

Talents after the gear

With the gear bought, spend your Gold on talents: Plundering first (Gold from killing Greedy Miners +20% at the top level), then Prospecting (Gold Gathering Speed +20%).

Both unlock with Master Gear and cost 200,000 Gold an upgrade, up to level 20.

Troops and heroes

A defeated hero has to heal before it can march again: 5 minutes, 40% less with the First Aid Kit gear.

Troop reserves are unlimited, and no casualties will occur during battles. The soldiers' levels in Gold Hunter will match the Warden's highest-level soldiers.