Guides / Ruée vers l'or
Ruée vers l'or guide
How to earn the most Points de trésor in a battle: what to do first, which gear to buy, when to relocate and when to go for the Trésor légendaire.
Community guide — these tips are player advice, not game data; the schedule, rewards and rules are on the event page. Written up from the “KRIT'S GOLD HUNTER GUIDE” image by Krit #302, plus notes taken from recorded matches.
Ruée vers l'or – schedule, mines, gear shop, talents, rewards and rules.
Fast fingers. 6 marches moving. Get every trove. If it's 20+ clicks away — move. Krit's five steps
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Start of the match
Attack the fugitives (the game's Greedy Miners) and use one march to attack mines. Take Plan 3 : jungle: more mines, more fugitives, more troves, more points.
Plan 3 : jungle
Chariot de ravitaillement
Guêtres de lave
Outils du mineur
Wagonnet radieux
Déplaceur temporel
Coffre infini
Attacks on Greedy Miners and on mines only work once the first 3 minutes of preparation are over.
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Troves are your priority
Whenever a Trésor souterrain appears, give it all your attention and take every single one you can. When better troves are elsewhere on the map, move your base to them instead of wasting time on long marches.
The game sends them in waves, at minutes 10–12 and 20–22 of the battle, with a countdown 60 seconds ahead. They gather very fast: 4 000 Or a second, against 200–800 in a mine.
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Rinse and repeat
Keep all your marches (6 in the guide) moving at all times: six marches, six targets, one goal — max points. 0 idle = winning.
How many marches you have depends on your account.
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The 20-click rule
The second you have to travel more than 20 clicks from your base, move it. A free relocation comes every 6 minutes, and the Déplaceur temporel gear shortens that wait by 33%.
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The center trove
The Trésor légendaire in the middle of the island is “whale territory”. Even holding it for 3 seconds can add a nice bonus to your final score. Risky, rewarding: take it quick, hold it if you can, get the bonus.
It opens for the last 7 minutes of the battle, and Points de trésor are given by how long each Warden holds it. Each Warden can send only one march there.
From recorded matches
Notes from recorded matches, not from Krit's guide: what players saw, not rules of the game. Where the game states a fact, it is the game's number.
Minecarts
When a mine's holder — another Warden or the mine's guards — has gathered a lot there (more than 60 000 Or at a Lv.1 mine) and loses the fight for it, three minecarts drop nearby; the biggest is worth the most (16 000 / 24 000 / 40 000 Or at a Lv.1 mine). In the recordings, beating mine guards dropped carts too, and the carts were gone after about a minute, so grab them fast.
Picking them up uses a special march that does not take one of your normal ones: one at a time, two with the Chariot de ravitaillement gear. The other mines' numbers are on the event page.
Underground Trove waves
Troves come in waves, announced shortly before they appear. In one recorded match the troves gave about 3,4 million of the 5,9 million Points de trésor.
Gear buy order
Buy the Plan 3 : jungle gear in this order. The Coffre infini has to wait until the shop reaches Équipement de maître.
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Chariot de ravitaillement
Équipement commun -
Guêtres de lave
Équipement commun -
Outils du mineur
Équipement commun -
Déplaceur temporel
Équipement avancé -
Wagonnet radieux
Équipement d'élite -
Coffre infini
Équipement de maître
Talents after the gear
With the gear bought, spend your Or on talents: Pillage first (Or obtenu en tuant des mineurs avides +20 % at the top level), then Prospection (Vitesse de collecte d'or +20 %).
Both unlock with Équipement de maître and cost 200 000 Or an upgrade, up to level 20.
Troops and heroes
A defeated hero has to heal before it can march again: 5 minutes, 40% less with the Trousse de premiers soins gear.
Les troupes sont illimitées et ne peuvent pas mourir. Pendant Ruée vers l'or, les niveaux des soldats s'alignent sur le plus haut niveau des soldats du directeur.