Felon List

How each felon is arrested, the buff each one gives at every level, Yard Time, and what each level costs.

Arrest / Felon List

Felon ListSkillsLv.1Lv.15Arrest Stage
Night Owl Increases DMG dealt during Arrest Battles by 15%. 0.50% 15% 3
Sly Fox Arrest Squad DMG Reduction +15%. 0.50% 15% 10
Thieving Gull Reduces Cash required for building and facility upgrades by 15%. 1% 15% Felon Thieving Gull Clue
Panther Reduces Reduction Rate of all prisoners' Life Metrics by 15%. 0.50% 15% 20
Phantom Construction Speed +15%. 0.50% 15% 40
Ignis Resource Gathering Speed +30%. 1% 30% 60
Black Widow Troop Training Speed +30%. 1% 30% 80
Feline Research Speed +15%. 0.50% 15% 120
Witch Healing Speed +45%. 1.50% 45% 160
Spark Troops DEF +30%. 1% 30% 200
Scorpion Troops ATK +30%. 1% 30% 240
Mandala Troops HP +30%. 1% 30% 280
Pharmacist Troops Lethality +30%. 1% 30% 320
Ash Increases Expedition Capacity by 6,000. 200 6,000 400
Mind Reader Increases Rally Capacity by 60,000. 2,000 60,000 500
Ice Spike Reduces enemy troops DEF by 15%. -0.50% -15% 600

Yard Time Rules

1. One felon can be allowed to go to the ground level for yard time at a time. The bonuses provided by the felon will be increased by 50% during this period.

2. After switching the felon in Yard Time 3 times, the cooldown for further switching increases to 12h.

Yard Time opens at Warden's Office Lv.10. Its 3 slots open once 1, 5, and 12 felons are detained.