Arrest / Felon List
-
Night Owl Arrest Squad DMG -
Sly Fox Arrest Squad DMG Reduction -
Thieving Gull Reduces Cash required for building and facility upgrades. -
Panther Slowed Reduction Rate of Life Metrics -
Phantom Construction Speed -
Ignis Resource Gathering Speed -
Black Widow Troops Training Speed -
Feline Research Speed -
Witch Healing Speed -
Spark Troops DEF -
Scorpion Troops ATK -
Mandala Troops HP -
Pharmacist Troops Lethality -
Ash Increased Expedition Capacity -
Mind Reader Rally Capacity -
Ice Spike Enemy Troops DEF
| Felon List | Skills | Lv.1 | Lv.15 | Arrest Stage |
|---|---|---|---|---|
| 0.50% | 15% | 3 | ||
| 0.50% | 15% | 10 | ||
| 1% | 15% | Felon Thieving Gull Clue | ||
| 0.50% | 15% | 20 | ||
| 0.50% | 15% | 40 | ||
| 1% | 30% | 60 | ||
| 1% | 30% | 80 | ||
| 0.50% | 15% | 120 | ||
| 1.50% | 45% | 160 | ||
| 1% | 30% | 200 | ||
| 1% | 30% | 240 | ||
| 1% | 30% | 280 | ||
| 1% | 30% | 320 | ||
| 200 | 6,000 | 400 | ||
| 2,000 | 60,000 | 500 | ||
| -0.50% | -15% | 600 |
Yard Time Rules
1. One felon can be allowed to go to the ground level for yard time at a time. The bonuses provided by the felon will be increased by 50% during this period.
2. After switching the felon in Yard Time 3 times, the cooldown for further switching increases to 12h.
Yard Time opens at Warden's Office Lv.10. Its 3 slots open once 1, 5, and 12 felons are detained.