Guides / الاختبار النهائي
الاختبار النهائي guide
Rally guide for the Trial Cage, Seasons 1–7: which troop ratio to send, which heroes to lead the rally with, and which heroes to bring when you join someone else's.
Community guide — ratios, rankings and notes are player recommendations, not game data; test them with your own heroes and equipment. Written up from the “TRIAL CAGE (Season 1–7) rally guide” image by NICK #368 and the “Cage Guide” and chat advice of [FAM] ヤeLMeow (server #498). His tagged entries are the FAM alliance's own experience on that server: take them as advice, not fact. Where the two disagree, the FAM verdict is used.
الاختبار النهائي – rewards, damage goals, السلسلة المعززة, منافذ الاختبار and rules.
Shield / Bomber / Shooter, as a share of the troops you send.
حامل الدرع / المفجر / الرامي
آدا's التدمير المستمر needs a Shield or Bomber ally to fire.
Rallies are a damage race, not survivability.
Send only Bomber and Shooter troops, no Shield.
FAM alliance ratios FAM pick
FAM's rule: only players on a Cage seat open rallies (more rallies only when needed). Everyone else just joins, with at most 50k troops and no Shieldbearers, because the alliance's troop counts are still small. This is how FAM plays on server #498: advice, not a game rule.
Your 3-hero lead formation keeps full stats and exclusive equipment (a joiner only gives one war skill). Pick one hero per slot, ranked best to backup.
FAM pick Lead with the strongest hero you own from this list.
تايرون's exclusive equipment (+16% troops ATK in rallies) boosts the whole march. فينيكس wins if that equipment is not maxed.
1st War Skill at max level: the enemy takes +25% damage. Rally exclusive equipment at max level: +16% troops ATK.
1st War Skill at max level: +25% allied damage.
War Skills at max level: +25% Lethality (1st), +25% DEF (2nd), −20% damage taken (3rd).
2nd and 3rd War Skills at max level: every 3rd round, Shooters and Bombers make 1 extra basic attack at 150% DMG; +25% Bomber damage.
3rd War Skill at max level: +75% allied Tactical DMG; only useful if the team deals Tactical DMG.
War Skills at max level: revives troops (1st), +25% DEF (2nd), −20% enemy HP (3rd). Mostly defensive, so use him only without the others.
ريويتشي إيتو is the only Bomber whose exclusive equipment works here, and beats كوشفوي once it is near max.
2nd and 3rd War Skills at max level: +25% Bomber damage and +25% allied damage.
1st War Skill at max level: 25% crit chance on basic attacks. Rally exclusive equipment at max level: +16% troops ATK.
1st War Skill at max level: +25% damage to all your troops.
1st and 2nd War Skills at max level: +25% basic-attack damage, and +40% ATK every 2nd round.
War Skills at max level: 50% chance for all your troops to deal +50% damage (3rd); −20% enemy DEF (1st).
War Skills at max level: +25% allied ATK (3rd); −20% enemy DEF when your troop power is higher (2nd).
War Skills at max level: +30% Lethality when your troop power is higher, otherwise +25% HP (1st); a chance to stun (2nd); −20% enemy damage (3rd).
1st and 2nd War Skills at max level: +30% damage vs wild monsters, −20% enemy DEF.
1st War Skill at max level: +25% allied ATK.
1st and 2nd War Skills at max level: +25% allied damage, +25% Lethality.
1st War Skill at max level: +14% ATK, +12% Lethality.
آدا: bonus volleys and rally exclusive equipment (keep 1,000 Shield). إدوين only fires when Tactical DMG lands.
2nd and 3rd War Skills at max level: bonus Shooter volleys. Rally exclusive equipment at max level: +16% ATK. Keep 1,000 Shield.
War Skills at max level: the enemy takes +25% damage from Shooters (1st), Tactical hits off Shooter attacks (3rd). Rally exclusive equipment at max level: +16% ATK.
1st War Skill at max level: +25% allied ATK.
2nd and 3rd War Skills at max level: +25% ATK and +20% damage (+10% more when the enemy's troop power is lower). Rally exclusive equipment at max level: +16% Lethality.
2nd War Skill at max level: bonus attacks, only when Tactical DMG lands.
1st and 2nd War Skills at max level: +25% allied ATK, 50% chance of +50% damage.
War Skills at max level: +25% allied ATK (3rd) and +25% HP (1st).
War Skills at max level: +25% Lethality (1st), +25% DEF (3rd).
Defense, HP, tank, revive and damage-reduction heroes do nothing here — the boss only has to be out-damaged.
Send ONE hero: only its first War Skill counts.
1. يمكن اختيار مهارات أبطال حتى 4 من أعضاء الفريق للمساعدة. من بين أولى مهارات الحرب لأول بطل لدى كل عضو، الأعلى مستوى ستصبح مهارة المساعدة. 2. إذا كانت المستويات متساوية، يتم اختيار البطل للعضو الأسبق في قائمة القتال. يمكن لقائد الرالي ومسؤول التحالف ضبط قائمة القتال باستخدام وظيفة الأول في المعركة.
| Hero | Strength (1st War Skill at max level) | Weakness |
|---|---|---|
| The enemy takes +25% damage | No downside noted | |
| 50% chance the enemy takes +50% damage | No downside noted | |
| +30% damage vs wild monsters | Only her first skill counts as a joiner: the −20% DEF is her second | |
| +25% damage, all your troops | No downside noted | |
| +25% damage, all your troops | No downside noted | |
| +25% damage, all your troops | No downside noted |
| Hero | Strength (1st War Skill at max level) | Weakness |
|---|---|---|
| +25% allied ATK | No downside noted | |
| +25% allied ATK | No downside noted | |
| +25% allied ATK | No downside noted | |
| 25% crit chance on basic attacks | No downside noted | |
| +14% ATK, +12% Lethality | No downside noted |
| Hero | Strength (1st War Skill at max level) | Weakness |
|---|---|---|
| +25% basic-attack damage | Basic attacks only | |
| +25% basic-attack damage | Basic attacks only | |
| +25% Shooter damage | Shooters only; the Cage rally is about 90% Shooters | |
| Bomber attacks make the target take +50% Tactical damage | Needs a Tactical dealer; for a Bomber-focused rally | |
| 110% Tactical damage every 3rd round | Only every 3rd round | |
| Bombers deal 150% ATK Tactical damage every 3 rounds | For a Bomber-focused rally |
Many players still debate whether Lethality adds damage against the Cage boss. These heroes' first War Skill gives only Lethality: test them yourself. LOJ Wiki's rally logs did not settle it either: with the same leader, rallies that had a Lethality assist skill did about the same damage as those without.
| Hero | Strength (1st War Skill at max level) | Weakness |
|---|---|---|
| +25% Lethality | Lethality only — still debated | |
| +25% Lethality | Lethality only — still debated |
| +30% Lethality if your troop power is higher, otherwise +25% HP | Lethality or HP only — still debated |
| +25% Lethality | Lethality only — still debated |
Bring a clean ATK or damage buff that works every round. Top picks first, then Solid.
LOJ Wiki logged 60 Trial Cage rallies on two servers in October 2026 — each rally's members, its Rally Bonus skills and its damage report — and checked them against the rule above.
These heroes' first War Skill is not a battle skill (it lowers stamina use, speeds up marches or raises Factory profit). It never becomes an assist skill, whatever its level, and no other skill of theirs takes its place: sent first in a join, they add nothing.
Full reward tables, damage goals, السلسلة المعززة and منافذ الاختبار are on the event page: الاختبار النهائي